Making of Prehistoric Park (part 3)

Around now I got into Cinema 4D all the while looking at reference photos on the Internet. Here is the yet-to-be jointed model of the astronaut:

And here are a number of different unused textures I tried on the dinosaur.

Dino texture 1 Dino texture 2
Dino texture 3 Dino texture 4

Having refined everything to this point, I got the characters rigged, and could get down to animating. First I had to set up the environment, including basic lights, and the backdrop, which was used for each shot, although each shot got a different Cinema file. Then came the most time consuming aspect: keyframing each movement just right. Finally, I rendered out each file, slightly upped the contrast for each in Photoshop, and imported them all into After Effects. This is always helpful for spotting a few edits (down to the frame) and spotting mistakes. Lastly, I spent a while making the sound effects in Audacity, and added those into After Effects for another render. After receiving some feedback at my critique I went back to make a few small tweaks (like adding the glass “plink” sound). At long last, the movie is ready to be put online, and here it is!

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